import BitArray from '../../common/BitArray';
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import Token from './Token';
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import { int } from '../../../customTypings';
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/**
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* State represents all information about a sequence necessary to generate the current output.
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* Note that a state is immutable.
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*/
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export default class State {
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static INITIAL_STATE: State;
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private mode;
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private token;
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private binaryShiftByteCount;
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private bitCount;
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private constructor();
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getMode(): int;
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getToken(): Token;
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getBinaryShiftByteCount(): int;
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getBitCount(): int;
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latchAndAppend(mode: int, value: int): State;
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shiftAndAppend(mode: int, value: int): State;
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addBinaryShiftChar(index: int): State;
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endBinaryShift(index: int): State;
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isBetterThanOrEqualTo(other: State): boolean;
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toBitArray(text: Uint8Array): BitArray;
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/**
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* @Override
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*/
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toString(): String;
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private static calculateBinaryShiftCost;
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}
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