/*
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* Copyright 2010 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import ResultPoint from '../../ResultPoint';
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import AztecDetectorResult from '../AztecDetectorResult';
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import MathUtils from '../../common/detector/MathUtils';
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import WhiteRectangleDetector from '../../common/detector/WhiteRectangleDetector';
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import GenericGF from '../../common/reedsolomon/GenericGF';
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import ReedSolomonDecoder from '../../common/reedsolomon/ReedSolomonDecoder';
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import NotFoundException from '../../NotFoundException';
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import GridSamplerInstance from '../../common/GridSamplerInstance';
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import Integer from '../../util/Integer';
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var Point = /** @class */ (function () {
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function Point(x, y) {
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this.x = x;
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this.y = y;
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}
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Point.prototype.toResultPoint = function () {
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return new ResultPoint(this.getX(), this.getY());
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};
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Point.prototype.getX = function () {
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return this.x;
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};
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Point.prototype.getY = function () {
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return this.y;
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};
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return Point;
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}());
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export { Point };
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/**
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* Encapsulates logic that can detect an Aztec Code in an image, even if the Aztec Code
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* is rotated or skewed, or partially obscured.
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*
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* @author David Olivier
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* @author Frank Yellin
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*/
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var Detector = /** @class */ (function () {
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function Detector(image) {
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this.EXPECTED_CORNER_BITS = new Int32Array([
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0xee0,
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0x1dc,
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0x83b,
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0x707,
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]);
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this.image = image;
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}
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Detector.prototype.detect = function () {
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return this.detectMirror(false);
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};
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/**
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* Detects an Aztec Code in an image.
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*
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* @param isMirror if true, image is a mirror-image of original
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* @return {@link AztecDetectorResult} encapsulating results of detecting an Aztec Code
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* @throws NotFoundException if no Aztec Code can be found
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*/
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Detector.prototype.detectMirror = function (isMirror) {
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// 1. Get the center of the aztec matrix
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var pCenter = this.getMatrixCenter();
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// 2. Get the center points of the four diagonal points just outside the bull's eye
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// [topRight, bottomRight, bottomLeft, topLeft]
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var bullsEyeCorners = this.getBullsEyeCorners(pCenter);
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if (isMirror) {
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var temp = bullsEyeCorners[0];
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bullsEyeCorners[0] = bullsEyeCorners[2];
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bullsEyeCorners[2] = temp;
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}
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// 3. Get the size of the matrix and other parameters from the bull's eye
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this.extractParameters(bullsEyeCorners);
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// 4. Sample the grid
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var bits = this.sampleGrid(this.image, bullsEyeCorners[this.shift % 4], bullsEyeCorners[(this.shift + 1) % 4], bullsEyeCorners[(this.shift + 2) % 4], bullsEyeCorners[(this.shift + 3) % 4]);
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// 5. Get the corners of the matrix.
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var corners = this.getMatrixCornerPoints(bullsEyeCorners);
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return new AztecDetectorResult(bits, corners, this.compact, this.nbDataBlocks, this.nbLayers);
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};
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/**
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* Extracts the number of data layers and data blocks from the layer around the bull's eye.
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*
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* @param bullsEyeCorners the array of bull's eye corners
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* @throws NotFoundException in case of too many errors or invalid parameters
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*/
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Detector.prototype.extractParameters = function (bullsEyeCorners) {
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if (!this.isValidPoint(bullsEyeCorners[0]) || !this.isValidPoint(bullsEyeCorners[1]) ||
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!this.isValidPoint(bullsEyeCorners[2]) || !this.isValidPoint(bullsEyeCorners[3])) {
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throw new NotFoundException();
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}
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var length = 2 * this.nbCenterLayers;
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// Get the bits around the bull's eye
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var sides = new Int32Array([
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this.sampleLine(bullsEyeCorners[0], bullsEyeCorners[1], length),
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this.sampleLine(bullsEyeCorners[1], bullsEyeCorners[2], length),
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this.sampleLine(bullsEyeCorners[2], bullsEyeCorners[3], length),
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this.sampleLine(bullsEyeCorners[3], bullsEyeCorners[0], length) // Top
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]);
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// bullsEyeCorners[shift] is the corner of the bulls'eye that has three
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// orientation marks.
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// sides[shift] is the row/column that goes from the corner with three
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// orientation marks to the corner with two.
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this.shift = this.getRotation(sides, length);
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// Flatten the parameter bits into a single 28- or 40-bit long
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var parameterData = 0;
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for (var i = 0; i < 4; i++) {
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var side = sides[(this.shift + i) % 4];
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if (this.compact) {
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// Each side of the form ..XXXXXXX. where Xs are parameter data
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parameterData <<= 7;
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parameterData += (side >> 1) & 0x7F;
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}
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else {
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// Each side of the form ..XXXXX.XXXXX. where Xs are parameter data
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parameterData <<= 10;
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parameterData += ((side >> 2) & (0x1f << 5)) + ((side >> 1) & 0x1F);
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}
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}
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// Corrects parameter data using RS. Returns just the data portion
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// without the error correction.
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var correctedData = this.getCorrectedParameterData(parameterData, this.compact);
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if (this.compact) {
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// 8 bits: 2 bits layers and 6 bits data blocks
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this.nbLayers = (correctedData >> 6) + 1;
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this.nbDataBlocks = (correctedData & 0x3F) + 1;
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}
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else {
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// 16 bits: 5 bits layers and 11 bits data blocks
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this.nbLayers = (correctedData >> 11) + 1;
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this.nbDataBlocks = (correctedData & 0x7FF) + 1;
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}
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};
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Detector.prototype.getRotation = function (sides, length) {
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// In a normal pattern, we expect to See
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// ** .* D A
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// * *
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//
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// . *
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// .. .. C B
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//
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// Grab the 3 bits from each of the sides the form the locator pattern and concatenate
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// into a 12-bit integer. Start with the bit at A
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var cornerBits = 0;
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sides.forEach(function (side, idx, arr) {
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// XX......X where X's are orientation marks
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var t = ((side >> (length - 2)) << 1) + (side & 1);
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cornerBits = (cornerBits << 3) + t;
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});
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// for (var side in sides) {
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// // XX......X where X's are orientation marks
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// var t = ((side >> (length - 2)) << 1) + (side & 1);
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// cornerBits = (cornerBits << 3) + t;
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// }
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// Mov the bottom bit to the top, so that the three bits of the locator pattern at A are
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// together. cornerBits is now:
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// 3 orientation bits at A || 3 orientation bits at B || ... || 3 orientation bits at D
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cornerBits = ((cornerBits & 1) << 11) + (cornerBits >> 1);
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// The result shift indicates which element of BullsEyeCorners[] goes into the top-left
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// corner. Since the four rotation values have a Hamming distance of 8, we
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// can easily tolerate two errors.
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for (var shift = 0; shift < 4; shift++) {
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if (Integer.bitCount(cornerBits ^ this.EXPECTED_CORNER_BITS[shift]) <= 2) {
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return shift;
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}
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}
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throw new NotFoundException();
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};
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/**
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* Corrects the parameter bits using Reed-Solomon algorithm.
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*
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* @param parameterData parameter bits
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* @param compact true if this is a compact Aztec code
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* @throws NotFoundException if the array contains too many errors
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*/
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Detector.prototype.getCorrectedParameterData = function (parameterData, compact) {
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var numCodewords;
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var numDataCodewords;
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if (compact) {
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numCodewords = 7;
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numDataCodewords = 2;
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}
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else {
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numCodewords = 10;
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numDataCodewords = 4;
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}
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var numECCodewords = numCodewords - numDataCodewords;
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var parameterWords = new Int32Array(numCodewords);
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for (var i = numCodewords - 1; i >= 0; --i) {
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parameterWords[i] = parameterData & 0xF;
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parameterData >>= 4;
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}
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try {
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var rsDecoder = new ReedSolomonDecoder(GenericGF.AZTEC_PARAM);
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rsDecoder.decode(parameterWords, numECCodewords);
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}
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catch (ignored) {
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throw new NotFoundException();
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}
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// Toss the error correction. Just return the data as an integer
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var result = 0;
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for (var i = 0; i < numDataCodewords; i++) {
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result = (result << 4) + parameterWords[i];
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}
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return result;
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};
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/**
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* Finds the corners of a bull-eye centered on the passed point.
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* This returns the centers of the diagonal points just outside the bull's eye
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* Returns [topRight, bottomRight, bottomLeft, topLeft]
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*
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* @param pCenter Center point
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* @return The corners of the bull-eye
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* @throws NotFoundException If no valid bull-eye can be found
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*/
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Detector.prototype.getBullsEyeCorners = function (pCenter) {
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var pina = pCenter;
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var pinb = pCenter;
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var pinc = pCenter;
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var pind = pCenter;
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var color = true;
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for (this.nbCenterLayers = 1; this.nbCenterLayers < 9; this.nbCenterLayers++) {
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var pouta = this.getFirstDifferent(pina, color, 1, -1);
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var poutb = this.getFirstDifferent(pinb, color, 1, 1);
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var poutc = this.getFirstDifferent(pinc, color, -1, 1);
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var poutd = this.getFirstDifferent(pind, color, -1, -1);
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// d a
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//
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// c b
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if (this.nbCenterLayers > 2) {
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var q = (this.distancePoint(poutd, pouta) * this.nbCenterLayers) / (this.distancePoint(pind, pina) * (this.nbCenterLayers + 2));
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if (q < 0.75 || q > 1.25 || !this.isWhiteOrBlackRectangle(pouta, poutb, poutc, poutd)) {
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break;
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}
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}
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pina = pouta;
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pinb = poutb;
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pinc = poutc;
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pind = poutd;
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color = !color;
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}
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if (this.nbCenterLayers !== 5 && this.nbCenterLayers !== 7) {
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throw new NotFoundException();
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}
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this.compact = this.nbCenterLayers === 5;
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// Expand the square by .5 pixel in each direction so that we're on the border
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// between the white square and the black square
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var pinax = new ResultPoint(pina.getX() + 0.5, pina.getY() - 0.5);
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var pinbx = new ResultPoint(pinb.getX() + 0.5, pinb.getY() + 0.5);
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var pincx = new ResultPoint(pinc.getX() - 0.5, pinc.getY() + 0.5);
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var pindx = new ResultPoint(pind.getX() - 0.5, pind.getY() - 0.5);
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// Expand the square so that its corners are the centers of the points
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// just outside the bull's eye.
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return this.expandSquare([pinax, pinbx, pincx, pindx], 2 * this.nbCenterLayers - 3, 2 * this.nbCenterLayers);
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};
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/**
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* Finds a candidate center point of an Aztec code from an image
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*
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* @return the center point
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*/
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Detector.prototype.getMatrixCenter = function () {
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var pointA;
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var pointB;
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var pointC;
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var pointD;
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// Get a white rectangle that can be the border of the matrix in center bull's eye or
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try {
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var cornerPoints = new WhiteRectangleDetector(this.image).detect();
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pointA = cornerPoints[0];
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pointB = cornerPoints[1];
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pointC = cornerPoints[2];
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pointD = cornerPoints[3];
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}
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catch (e) {
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// This exception can be in case the initial rectangle is white
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// In that case, surely in the bull's eye, we try to expand the rectangle.
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var cx_1 = this.image.getWidth() / 2;
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var cy_1 = this.image.getHeight() / 2;
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pointA = this.getFirstDifferent(new Point(cx_1 + 7, cy_1 - 7), false, 1, -1).toResultPoint();
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pointB = this.getFirstDifferent(new Point(cx_1 + 7, cy_1 + 7), false, 1, 1).toResultPoint();
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pointC = this.getFirstDifferent(new Point(cx_1 - 7, cy_1 + 7), false, -1, 1).toResultPoint();
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pointD = this.getFirstDifferent(new Point(cx_1 - 7, cy_1 - 7), false, -1, -1).toResultPoint();
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}
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// Compute the center of the rectangle
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var cx = MathUtils.round((pointA.getX() + pointD.getX() + pointB.getX() + pointC.getX()) / 4.0);
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var cy = MathUtils.round((pointA.getY() + pointD.getY() + pointB.getY() + pointC.getY()) / 4.0);
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// Redetermine the white rectangle starting from previously computed center.
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// This will ensure that we end up with a white rectangle in center bull's eye
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// in order to compute a more accurate center.
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try {
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var cornerPoints = new WhiteRectangleDetector(this.image, 15, cx, cy).detect();
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pointA = cornerPoints[0];
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pointB = cornerPoints[1];
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pointC = cornerPoints[2];
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pointD = cornerPoints[3];
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}
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catch (e) {
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// This exception can be in case the initial rectangle is white
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// In that case we try to expand the rectangle.
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pointA = this.getFirstDifferent(new Point(cx + 7, cy - 7), false, 1, -1).toResultPoint();
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pointB = this.getFirstDifferent(new Point(cx + 7, cy + 7), false, 1, 1).toResultPoint();
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pointC = this.getFirstDifferent(new Point(cx - 7, cy + 7), false, -1, 1).toResultPoint();
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pointD = this.getFirstDifferent(new Point(cx - 7, cy - 7), false, -1, -1).toResultPoint();
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}
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// Recompute the center of the rectangle
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cx = MathUtils.round((pointA.getX() + pointD.getX() + pointB.getX() + pointC.getX()) / 4.0);
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cy = MathUtils.round((pointA.getY() + pointD.getY() + pointB.getY() + pointC.getY()) / 4.0);
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return new Point(cx, cy);
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};
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/**
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* Gets the Aztec code corners from the bull's eye corners and the parameters.
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*
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* @param bullsEyeCorners the array of bull's eye corners
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* @return the array of aztec code corners
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*/
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Detector.prototype.getMatrixCornerPoints = function (bullsEyeCorners) {
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return this.expandSquare(bullsEyeCorners, 2 * this.nbCenterLayers, this.getDimension());
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};
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/**
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* Creates a BitMatrix by sampling the provided image.
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* topLeft, topRight, bottomRight, and bottomLeft are the centers of the squares on the
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* diagonal just outside the bull's eye.
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*/
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Detector.prototype.sampleGrid = function (image, topLeft, topRight, bottomRight, bottomLeft) {
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var sampler = GridSamplerInstance.getInstance();
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var dimension = this.getDimension();
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var low = dimension / 2 - this.nbCenterLayers;
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var high = dimension / 2 + this.nbCenterLayers;
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return sampler.sampleGrid(image, dimension, dimension, low, low, // topleft
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high, low, // topright
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high, high, // bottomright
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low, high, // bottomleft
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topLeft.getX(), topLeft.getY(), topRight.getX(), topRight.getY(), bottomRight.getX(), bottomRight.getY(), bottomLeft.getX(), bottomLeft.getY());
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};
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/**
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* Samples a line.
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*
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* @param p1 start point (inclusive)
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* @param p2 end point (exclusive)
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* @param size number of bits
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* @return the array of bits as an int (first bit is high-order bit of result)
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*/
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Detector.prototype.sampleLine = function (p1, p2, size) {
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var result = 0;
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var d = this.distanceResultPoint(p1, p2);
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var moduleSize = d / size;
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var px = p1.getX();
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var py = p1.getY();
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var dx = moduleSize * (p2.getX() - p1.getX()) / d;
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var dy = moduleSize * (p2.getY() - p1.getY()) / d;
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for (var i = 0; i < size; i++) {
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if (this.image.get(MathUtils.round(px + i * dx), MathUtils.round(py + i * dy))) {
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result |= 1 << (size - i - 1);
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}
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}
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return result;
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};
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/**
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* @return true if the border of the rectangle passed in parameter is compound of white points only
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* or black points only
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*/
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Detector.prototype.isWhiteOrBlackRectangle = function (p1, p2, p3, p4) {
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var corr = 3;
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p1 = new Point(p1.getX() - corr, p1.getY() + corr);
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p2 = new Point(p2.getX() - corr, p2.getY() - corr);
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p3 = new Point(p3.getX() + corr, p3.getY() - corr);
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p4 = new Point(p4.getX() + corr, p4.getY() + corr);
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var cInit = this.getColor(p4, p1);
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if (cInit === 0) {
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return false;
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}
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var c = this.getColor(p1, p2);
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if (c !== cInit) {
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return false;
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}
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c = this.getColor(p2, p3);
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if (c !== cInit) {
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return false;
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}
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c = this.getColor(p3, p4);
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return c === cInit;
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};
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/**
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* Gets the color of a segment
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*
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* @return 1 if segment more than 90% black, -1 if segment is more than 90% white, 0 else
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*/
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Detector.prototype.getColor = function (p1, p2) {
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var d = this.distancePoint(p1, p2);
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var dx = (p2.getX() - p1.getX()) / d;
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var dy = (p2.getY() - p1.getY()) / d;
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var error = 0;
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var px = p1.getX();
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var py = p1.getY();
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var colorModel = this.image.get(p1.getX(), p1.getY());
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var iMax = Math.ceil(d);
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for (var i = 0; i < iMax; i++) {
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px += dx;
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py += dy;
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if (this.image.get(MathUtils.round(px), MathUtils.round(py)) !== colorModel) {
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error++;
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}
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}
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var errRatio = error / d;
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if (errRatio > 0.1 && errRatio < 0.9) {
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return 0;
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}
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return (errRatio <= 0.1) === colorModel ? 1 : -1;
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};
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/**
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* Gets the coordinate of the first point with a different color in the given direction
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*/
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Detector.prototype.getFirstDifferent = function (init, color, dx, dy) {
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var x = init.getX() + dx;
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var y = init.getY() + dy;
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while (this.isValid(x, y) && this.image.get(x, y) === color) {
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x += dx;
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y += dy;
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}
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x -= dx;
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y -= dy;
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while (this.isValid(x, y) && this.image.get(x, y) === color) {
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x += dx;
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}
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x -= dx;
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while (this.isValid(x, y) && this.image.get(x, y) === color) {
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y += dy;
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}
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y -= dy;
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return new Point(x, y);
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};
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/**
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* Expand the square represented by the corner points by pushing out equally in all directions
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*
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* @param cornerPoints the corners of the square, which has the bull's eye at its center
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* @param oldSide the original length of the side of the square in the target bit matrix
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* @param newSide the new length of the size of the square in the target bit matrix
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* @return the corners of the expanded square
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*/
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Detector.prototype.expandSquare = function (cornerPoints, oldSide, newSide) {
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var ratio = newSide / (2.0 * oldSide);
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var dx = cornerPoints[0].getX() - cornerPoints[2].getX();
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var dy = cornerPoints[0].getY() - cornerPoints[2].getY();
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var centerx = (cornerPoints[0].getX() + cornerPoints[2].getX()) / 2.0;
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var centery = (cornerPoints[0].getY() + cornerPoints[2].getY()) / 2.0;
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var result0 = new ResultPoint(centerx + ratio * dx, centery + ratio * dy);
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var result2 = new ResultPoint(centerx - ratio * dx, centery - ratio * dy);
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dx = cornerPoints[1].getX() - cornerPoints[3].getX();
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dy = cornerPoints[1].getY() - cornerPoints[3].getY();
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centerx = (cornerPoints[1].getX() + cornerPoints[3].getX()) / 2.0;
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centery = (cornerPoints[1].getY() + cornerPoints[3].getY()) / 2.0;
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var result1 = new ResultPoint(centerx + ratio * dx, centery + ratio * dy);
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var result3 = new ResultPoint(centerx - ratio * dx, centery - ratio * dy);
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var results = [result0, result1, result2, result3];
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return results;
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};
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Detector.prototype.isValid = function (x, y) {
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return x >= 0 && x < this.image.getWidth() && y > 0 && y < this.image.getHeight();
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};
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Detector.prototype.isValidPoint = function (point) {
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var x = MathUtils.round(point.getX());
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var y = MathUtils.round(point.getY());
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return this.isValid(x, y);
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};
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Detector.prototype.distancePoint = function (a, b) {
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return MathUtils.distance(a.getX(), a.getY(), b.getX(), b.getY());
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};
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Detector.prototype.distanceResultPoint = function (a, b) {
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return MathUtils.distance(a.getX(), a.getY(), b.getX(), b.getY());
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};
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Detector.prototype.getDimension = function () {
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if (this.compact) {
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return 4 * this.nbLayers + 11;
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}
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if (this.nbLayers <= 4) {
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return 4 * this.nbLayers + 15;
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}
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return 4 * this.nbLayers + 2 * (Integer.truncDivision((this.nbLayers - 4), 8) + 1) + 15;
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};
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return Detector;
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}());
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export default Detector;
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