import BitArray from '../../common/BitArray';
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import AztecCode from './AztecCode';
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import { int } from '../../../customTypings';
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/**
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* Generates Aztec 2D barcodes.
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*
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* @author Rustam Abdullaev
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*/
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export default class Encoder {
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static DEFAULT_EC_PERCENT: int;
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static DEFAULT_AZTEC_LAYERS: int;
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private static MAX_NB_BITS;
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private static MAX_NB_BITS_COMPACT;
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private static WORD_SIZE;
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private constructor();
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/**
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* Encodes the given binary content as an Aztec symbol
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*
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* @param data input data string
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* @return Aztec symbol matrix with metadata
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*/
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static encodeBytes(data: Uint8Array): AztecCode;
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/**
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* Encodes the given binary content as an Aztec symbol
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*
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* @param data input data string
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* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
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* a minimum of 23% + 3 words is recommended)
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* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
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* @return Aztec symbol matrix with metadata
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*/
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static encode(data: Uint8Array, minECCPercent: int, userSpecifiedLayers: int): AztecCode;
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private static drawBullsEye;
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static generateModeMessage(compact: boolean, layers: int, messageSizeInWords: int): BitArray;
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private static drawModeMessage;
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private static generateCheckWords;
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private static bitsToWords;
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private static getGF;
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static stuffBits(bits: BitArray, wordSize: int): BitArray;
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private static totalBitsInLayer;
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}
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