import InvertedLuminanceSource from '../core/InvertedLuminanceSource';
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import LuminanceSource from '../core/LuminanceSource';
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import IllegalArgumentException from '../core/IllegalArgumentException';
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/**
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* @deprecated Moving to @zxing/browser
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*/
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export class HTMLCanvasElementLuminanceSource extends LuminanceSource {
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constructor(canvas, doAutoInvert = false) {
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super(canvas.width, canvas.height);
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this.canvas = canvas;
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this.tempCanvasElement = null;
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this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(canvas, doAutoInvert);
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}
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static makeBufferFromCanvasImageData(canvas, doAutoInvert = false) {
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const imageData = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
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return HTMLCanvasElementLuminanceSource.toGrayscaleBuffer(imageData.data, canvas.width, canvas.height, doAutoInvert);
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}
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static toGrayscaleBuffer(imageBuffer, width, height, doAutoInvert = false) {
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const grayscaleBuffer = new Uint8ClampedArray(width * height);
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HTMLCanvasElementLuminanceSource.FRAME_INDEX = !HTMLCanvasElementLuminanceSource.FRAME_INDEX;
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if (HTMLCanvasElementLuminanceSource.FRAME_INDEX || !doAutoInvert) {
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for (let i = 0, j = 0, length = imageBuffer.length; i < length; i += 4, j++) {
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let gray;
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const alpha = imageBuffer[i + 3];
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// The color of fully-transparent pixels is irrelevant. They are often, technically, fully-transparent
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// black (0 alpha, and then 0 RGB). They are often used, of course as the "white" area in a
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// barcode image. Force any such pixel to be white:
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if (alpha === 0) {
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gray = 0xFF;
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}
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else {
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const pixelR = imageBuffer[i];
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const pixelG = imageBuffer[i + 1];
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const pixelB = imageBuffer[i + 2];
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// .299R + 0.587G + 0.114B (YUV/YIQ for PAL and NTSC),
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// (306*R) >> 10 is approximately equal to R*0.299, and so on.
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// 0x200 >> 10 is 0.5, it implements rounding.
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gray = (306 * pixelR +
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601 * pixelG +
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117 * pixelB +
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0x200) >> 10;
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}
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grayscaleBuffer[j] = gray;
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}
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}
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else {
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for (let i = 0, j = 0, length = imageBuffer.length; i < length; i += 4, j++) {
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let gray;
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const alpha = imageBuffer[i + 3];
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// The color of fully-transparent pixels is irrelevant. They are often, technically, fully-transparent
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// black (0 alpha, and then 0 RGB). They are often used, of course as the "white" area in a
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// barcode image. Force any such pixel to be white:
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if (alpha === 0) {
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gray = 0xFF;
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}
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else {
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const pixelR = imageBuffer[i];
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const pixelG = imageBuffer[i + 1];
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const pixelB = imageBuffer[i + 2];
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// .299R + 0.587G + 0.114B (YUV/YIQ for PAL and NTSC),
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// (306*R) >> 10 is approximately equal to R*0.299, and so on.
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// 0x200 >> 10 is 0.5, it implements rounding.
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gray = (306 * pixelR +
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601 * pixelG +
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117 * pixelB +
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0x200) >> 10;
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}
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grayscaleBuffer[j] = 0xFF - gray;
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}
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}
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return grayscaleBuffer;
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}
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getRow(y /*int*/, row) {
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if (y < 0 || y >= this.getHeight()) {
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throw new IllegalArgumentException('Requested row is outside the image: ' + y);
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}
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const width = this.getWidth();
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const start = y * width;
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if (row === null) {
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row = this.buffer.slice(start, start + width);
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}
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else {
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if (row.length < width) {
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row = new Uint8ClampedArray(width);
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}
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// The underlying raster of image consists of bytes with the luminance values
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// TODO: can avoid set/slice?
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row.set(this.buffer.slice(start, start + width));
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}
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return row;
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}
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getMatrix() {
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return this.buffer;
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}
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isCropSupported() {
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return true;
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}
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crop(left /*int*/, top /*int*/, width /*int*/, height /*int*/) {
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super.crop(left, top, width, height);
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return this;
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}
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/**
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* This is always true, since the image is a gray-scale image.
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*
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* @return true
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*/
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isRotateSupported() {
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return true;
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}
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rotateCounterClockwise() {
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this.rotate(-90);
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return this;
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}
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rotateCounterClockwise45() {
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this.rotate(-45);
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return this;
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}
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getTempCanvasElement() {
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if (null === this.tempCanvasElement) {
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const tempCanvasElement = this.canvas.ownerDocument.createElement('canvas');
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tempCanvasElement.width = this.canvas.width;
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tempCanvasElement.height = this.canvas.height;
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this.tempCanvasElement = tempCanvasElement;
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}
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return this.tempCanvasElement;
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}
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rotate(angle) {
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const tempCanvasElement = this.getTempCanvasElement();
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const tempContext = tempCanvasElement.getContext('2d');
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const angleRadians = angle * HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS;
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// Calculate and set new dimensions for temp canvas
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const width = this.canvas.width;
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const height = this.canvas.height;
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const newWidth = Math.ceil(Math.abs(Math.cos(angleRadians)) * width + Math.abs(Math.sin(angleRadians)) * height);
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const newHeight = Math.ceil(Math.abs(Math.sin(angleRadians)) * width + Math.abs(Math.cos(angleRadians)) * height);
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tempCanvasElement.width = newWidth;
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tempCanvasElement.height = newHeight;
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// Draw at center of temp canvas to prevent clipping of image data
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tempContext.translate(newWidth / 2, newHeight / 2);
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tempContext.rotate(angleRadians);
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tempContext.drawImage(this.canvas, width / -2, height / -2);
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this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(tempCanvasElement);
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return this;
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}
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invert() {
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return new InvertedLuminanceSource(this);
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}
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}
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HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS = Math.PI / 180;
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HTMLCanvasElementLuminanceSource.FRAME_INDEX = true;
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